Apple’s iPhone is a video player. A convenient way to download podcasts at the touch of a button. A media player subject to the owner’s “taste in music.” An ebook reader that lets you catch up on literature you’ve missed. And especially, much to the chagrin of many a hardcore player, a gaming device.
The iPhone is the most accessible platform to develop for and play on. Sure, it has its share of crap overflow but what traditional system doesn’t? Continue reading