‘Left 4 Dead 2’ — Series Set For Sequelities?
I’m pretty sure I wasn’t the only one to let out a significantly loud sigh when Microsoft showcased a trailer for Left 4 Dead 2 at their E3 press conference Monday. The sigh was probably the initial feeling of “betrayal” in knowing that the original Left 4 Dead would go on unsupported.
After going hands-on with the sequel, and in talking with Valve folk demoing the game, that might not be the case. They didn’t give a completely straight answer, but hinted that the original might continue to be supported down the line with new maps, patches, etc.
Speaking of patches…I wondered why the new features of the game — those of the AI Director, a changing cast, and time of the day — could not have been patched into Left 4 Dead 1, but it was clear that it wouldn’t have been as simple as that.
The environment can change on a whim if the AI director so chooses by erecting walls and making parts of a level inaccessible and, even, the seemingly effortless change of lighting brings you into a different game completely. Other than the obvious “the Director blocked this alley!” moments, I couldn’t see where else the AI Director was making changes but maybe that’s the point? To NOT know where he’s deforming the environment.
It was, at the very least, conforting to hear Valve say that they plan on fully supporting Left 4 Dead 2 and not creating a yearly sequel cycle for the series. L4D2 will be out November 17, 2009 on Xbox 360/PC and it will come packed with 5 levels and Survival Mode on the disc.