Archive for the video games Category

Naughty Bear Should Be Conker’s Other Bad Day

Posted in video games with tags , , , , , , , , , , , , , , , , , on January 11, 2010 by Carlos Macias

Naughty Bear was announced late last year from 505 Games and while it, from what’s known of the game so far, looks like it will just turn out to be on the “edgy” side of E-rated I hope it’s more than that.

I’m talking about Rare gun-toting, foul-mouthed squirrels more than that here. Continue reading

Bringing It Around — Dreamcast Edition

Posted in video games with tags , , , , , , , , , , on August 31, 2009 by Carlos Macias

Dreamcast Logo

As humans, we have the ability to learn from our mistakes. That’s what makes history so important. Video game companies, though, are not human. They are learned differently and can make bone-headed moves that previous generations of hardware and software have made already. Here’s a short list of things that, luckily, they did learn from the 500 or so living days of the once “thinking” Dreamcast. And the one lesson they didn’t. Continue reading

iPhone, The Gaming Device

Posted in video games on June 18, 2009 by Carlos Macias

2355673Apple’s iPhone is a video player. A convenient way to download podcasts at the touch of a button. A media player subject to the owner’s “taste in music.” An ebook reader that lets you catch up on literature you’ve missed. And especially, much to the chagrin of many a hardcore player, a gaming device.

The iPhone is the most accessible platform to develop for and play on. Sure, it has its share of crap overflow but what traditional system doesn’t? Continue reading